porting D to GBA

intro D is an excellent language and we wanted it ported to GBA. why port D? initially, when we began developing for the GBA, we used devkitarm as a build toolchain, and the makefiles I created for dusk, which in turn were based on tonc makefiles.
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explaining GBA Real-Time Clock (RTC)

intro there’s not much documentation online about how the GBA RTC works, so this blog post will attempt to demystify that.
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